Gamedev is hard.
Finding your audience shouldn't be.

Indie game publisher founded by developers who've been on your side of the pitch.

Our Games


EMUUROM - nonviolent creature-scanning metroidvania by borbware

EMUUROM

borbware

Metroidvania, Exploration, Puzzle

Nonviolent creature-scanning metroidvania where you explore an ancient paradise before it's lost forever. Study the EMUUROM creatures, document your findings in the EMUUDEX, and use that knowledge to unlock new paths.

Warena - RTS card-battler by Part Time Monkey

Warena

Part Time Monkey

Card Battler, Deckbuilding, RTS

Play cards to deploy troops and buildings and cast devastating spells. Push toward the enemy's castle while keeping yours defended. Master fast thinking and tactical cardplay to claim victory!

Voltage High Society - cyberpunk FPS Metroidvania by Platonic Partnership

Voltage High Society

Platonic Partnership

FPS Metroidvania, Cyberpunk

Punch, evolve, escape! This cyberpunk FPS Metroidvania pits you against horrific cyber-monstrosities as you master deadly abilities to break free from the derelict prison island of Nemo Ultra.

Orbital Overdrive - roguelite twin-stick arena shooter by Horsefly Games

Orbital Overdrive

Horsefly Games

Roguelite, Twin-Stick Shooter, Arcade

Orbital Overdrive is a roguelite twin-stick arena shooter where you blast relentless enemy swarms in orbit around a planet — and inside it! Choose from hundreds of abilities and weapons to create deadly builds.

TOP STEED - sports-sim horse racing game by Minuscule Mayhem

TOP STEED

Minuscule Mayhem

Horse Racing, Simulation, Multiplayer

The ultimate horse racing experience is here! Using realistic controls, ride your trusty steed, clear obstacles, and outmaneuver the competition. Claim victory with your TOP STEED!

The moment before the jump is everything.

Coyote time: that frozen moment when you've stepped off the edge before dropping. Wile E. Coyote physics. Feet on nothing, but still time to hit the jump button.

Many indie games do sadly fall. Not because they're bad, but because they didn't see the edge coming.

Our aim is to provide you that extra moment in time to make the big jump.

Got something tasty cooking?

Let's see it! Send us your pitch deck and a playable build. We're currently looking for PC titles that aim to launch within 3–12 months. All genres are welcome.

Pitch Your Game